| Game Name: |
SpiritWake Tato's Adventure |
| Development Team Members: |
Chaz Pratt and Kwasi Mensa |
| Game Genre: |
Adventure/Puzzle Solver/Epic |
| Brief Description: |
A young spirit travel to a distant world to undergo its right of passsage and unlock its true power. |
| Game Story / Objective: |
Tato travels from island to island of this unknown world solving task and gaining strenght and powers from the spirits of nature. Another unknown force has also arrived an is trying to caputer the magic of this world for himself. Tato must rapidly grow strong inorder to prevent his and the worlds destruction. |
| Game Mechanics + Controls: |
The main mechanic of the game(unfinished) is the use of natures powers that Tato has recieved. All are accessed with the left mouse button and cycled through with the right mouse button. Use w,a,s,d to move and the up, down, left, and right keys to control the camera. |
| Technology: |
There is a oct-tree for collision detection and a basic physics engine controlling object movement and intreaction. |
| Aesthetics: |
All of the art in this game is original and set up to have a cell shaders and cartoon like visual feeling. |
| Three Greatest Challenges: |
The physics engine, Level Design, and Art |
| Three things that went right: |
Concept development, Art, Physics. |
| Three things that went wrong: |
Teamwork, time managment, physics. |
| Lessons learned and/or things that you would have done differently: |
Physics, use of quaterions, optimizations. |
| Screenshots: |
Image1 Image2 Image3 Image4 |
| (Optional) Download: |
download! |