| Game Name: | your game's name |
| Development Team Members: | your names |
| Game Genre: | your game's genre |
| Brief Description: | Give a quick abstract summary of your game (no more than a paragraph) |
| Game Story / Objective: | Briefly explain the game's story/objective. |
| Game Mechanics + Controls: | Give a description of how the game-play works. Also, give a quick explanation of your game controls (make sure to list e.g. any keyboard shortcuts that are non-obvious). |
| Technology: | List any significant technical features of your game (e.g. shaders, collision detection, physics, etc...) |
| Aesthetics: | Here, talk about the special effects and artwork of your game. Talk about your choices in visuals, animations, textures, level features, and possibly audio-effects. |
| Three Greatest Challenges: | Select 3 technical aspects of your game that were the most challenging to develop and explain your approach to solving them. |
| Three things that went right: | Talk about any 3 things that occured during your development process which you are particularly satisfied with. |
| Three things that went wrong: | Talk about any 3 things which went wrong during your development process. |
| Lessons learned and/or things that you would have done differently: | Select 3 technical aspects of your game that were the most challenging |
| Screenshots: | Include (or link) one or more of your favorite screenshots. |
| (Optional) Download: | If you would like to make this game available to download / open source then you can feel free to link to it here. Note that this is not required for the project report. Also, you can update this after the course is done. |