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NEW!
Journal of Graphical Models (to
appear) , 2005
(NOTE: this is a revised and expanded
version of the original SCA2004 paper)
Download full paper: vehicle_anim_jgm2005.pdf
JGM 2005 - Abstract
We present a method for synthesizing animations of
autonomous space, water, and land-based vehicles in games or other
interactive simulations. Controlling the motion of such vehicles to achieve
a desirable behavior is difficult due to the constraints imposed by the
system dynamics. We combine
real-time path planning and a simplified physics model to automatically
compute control actions to drive a vehicle from an input state to desirable
output states based on a behavior cost function. Both online trajectory
preprocessing and online search are used to build an animation framework
suitable for interactive vehicle simulations. We demonstrate synthesized
animations of simulated spacecraft and automobiles performing a variety of
autonomous behaviors, including Seek, Pursue, Avoid, Avoid Obstacle, and
Flee. We also explore several enhancements to the basic planning algorithm
and examine the resulting tradeoffs in runtime performance and quality of
the generated motion.
Original SCA 2004 paper
(NOTE: this paper is superceded by
the above journal version)
Download full paper: vehicle_anim_sca2004.pdf
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